Attended my first ever event in VR on Saturday evening, listening to Steve Bambury discuss his views on VR in education.
The Engage platform used for the session was reasonable intuitive to use with a limited set of controls to get used to. You can easily wander around within the presentation environment or can make use of the ability to teleport as you can in lots of VR apps. Engage also comes with a short tutorial, which I made use of, to help you get used to how things work.
Within the platform the event organiser has the ability to display slides which in the event I attended were displayed on a big screen towards the back of the environment. The organiser can also mute or unmute attendees which is useful in avoiding audio issues and in particular audio feedback.

Through their controllers attendees are easily able to make use of common hand gestures including raising a hand to ask a question, waving and pointing at objects or people as needed. You can also bring up a virtual tablet device which allows you to capture photos from the session, or even a selfie or two, as well as take notes and access your settings.
For me one of the key takeaways from the session was the ability to collaborate across distance. In this case Steve was in the UAE while I was in the UK. Am not sure where some of the other attendees were from however I suspect some US attendees may have been present. Clearly VR allows people to discuss or work collaboratively independent of distance although time zone would need to be considered. Another advantage I can see was the openness of the environment which to me would facilitate students exploring locations, ideas and concepts with a degree to freedom which is not easily replicable in the real world.
It should also be noted that VR allows you to replay previous events, such as being able to step back into the presentation at a later date, viewing it from a different perspective or just revisiting or revising the content. This might be useful in terms of reviewing a session, its successes and challenges, prior to identifying next steps or areas for improvement. Additionally, just prior to the session, I explored some of the pre-prepared content which comes with Engage, such as a David Attenborough presentation focussing on Dinosaurs. There appeared to be lots of content to view being a mix of proper VR experiences and 360 degree videos. I expect with a bit more time I will explore some of this content.
Overall I enjoyed the experience and can see how it might be useful for CPD and for collaborative activities with students. I think my next step will be to play with creating my own event and how this would work, with a particular focus on how students might interact and work together within a Engage environment.


Interesting day at the CIO Summit down in London yesterday. This was my annual visit to an event focusing on IT in the wider, including corporate, world rather than within the education sector. I make an effort to do this simply to try and get a wider view of IT, digital transformation and digital innovation to help provide some context to my work in school. There were four key messages which definitely resonated with me.
Starting with gravity sketch, the first thing I found was that the app seems to be very powerful and with that comes a complex set of controls. This is an app you would need to spend some time with to properly get to grips with it before being able to confidently use it. I found myself quickly able to draw various shapes and models reasonably easily however I think trying to make a larger product from these shapes would take me a greater among of time. I particularly like the tool that allowed me to extrude a shape. I found myself quickly making the body for chess pieces, something which isn’t quite as easy to do when you are limited to primitive shapes as you are in some other apps I have tried. I can see this app having great potential in Design Technology lessons in particular.
Masterpiece VR, I felt, wasn’t quite as powerful in terms of the tools available when compared with Gravity sketch however as a result it has an easier user interface to get to grips with. I was quickly working with virtual clay and making a sculpture. I could easily edit my sculpture cutting sections away or moulding areas to suit my needs much in the same way I would envisage you would work with real clay. Note: I have little experience of working with clay sculptures so I may be totally wrong on that point. Now I do not attest to being an artist in any shape or form, however I was easily able to create the start of a basic sculpture. As such I believe this app could easily be used by students in art lessons to develop much more impressive creations than anything I might be able to achieve. This is definitely an app where experimentation could be encouraged without the need for significant training in advance.
I have previously written about third party related cyber risk in relation to data protection and GDPR but I think it warrants a little bit of a further discussion. To start I will state what I believe is the key message:
The first app I tried is one I had tried in an initial demo I received on using VR so is an app I was at least passingly familiar with. Basically, you are put in the position of an astronaut on the International Space Station. The app is reasonably intuitive once you get going, with instructions offered to you at each stage. I must admit to feeling a little disoriented at times but on reflection this isn’t surprising as, being an astronaut, you would be working in zero gravity resulting in no clear sensation as to which way is down. Overall a fun little app which may have a place in science or possible design technology lessons or even to help provide context for space-based stories written within English lessons.
My next app on the headset was Sharecare VR. This app lets you pull apart the human body and look at its constituent parts including the skeletal and circulator system. I didn’t find this app instantly intuitive however it is relatively simple meaning with a little effort I got to grasp with what you can do. I can see clear uses in Biology lessons looking at how the human body is constructed and getting a better understanding of the various parts. It may also be useful in Sports Science or Physical education courses. My feeling is this app might be useful either as a starting point before teaching specific areas of the human body or might be useful to provide the context to ensure students see how individual components of the human body relate.
My final app for the weekend was Google Earth VR and I must admit I really enjoyed this one. I found myself visiting schools which I had worked with previously in the UAE, visiting my family home, doing a flyover of my current school and also visiting a couple of famous locations. The provided tutorial easily prepares you to be able to get the best out of the simple control system so almost immediately you can begin flying around earth. I found myself stepping back when jumping into a location on the edge of the Grand Canyon so you do have to be careful. The limitation I did find is that some locations don’t have detailed street view maps available so you can only fly over rather than step into the location. This was the case for some locations in Al Ain in the UAE which I was hoping to explore, having previously lived there, however exploring the UK seemed to work in most locations. The free ability to fly around the UK and visit different locations is likely to have potential applications in a variety of lessons including providing context in English lessons, exploring different structures and architecture in Art or in Design Technology lessons or visiting different parts of the world for geography lessons. I am sure the free form ability of the app will present applications way beyond the above suggestions.
Have been doing my annual review of IT related policies recently including our acceptable usage policy. The thing that has hit me is that these documents have a tendency to try to be detailed and cover a wide range of possible scenarios identifying what users, including pupils and staff, should or shouldn’t do. Having recently read “When the adults change, everything changes” by Paul Dix I have found myself rethinking how such policies should be written.
During the week I took possession of an HP Windows Virtual Reality (WMR) headset with which to experiment with, courtesy of ThinkBlue. It has been a busy week, being the week before the school restarts, so I haven’t had quite as much time to experiment with the equipment as I would have liked however I thought I would share some initial thoughts.