More thoughts on VR: Free VR apps

This morning I continued my experimentation with the HP WMR headset I am currently playing with, trying the below apps:

  • Home: A VR Spacewalk
  • Sharecare VR
  • Geogebra Mixed Reality
  • VR Museum of Fine Art
  • Google Earth VR

I picked the above due to being free and also being listed by Steve Bambury on his list of Educational VR Apps.

The first app I tried is one I had tried in an initial demo I received on using VR so is an app I was at least passingly familiar with.   Basically, you are put in the position of an astronaut on the International Space Station.   The app is reasonably intuitive once you get going, with instructions offered to you at each stage.    I must admit to feeling a little disoriented at times but on reflection this isn’t surprising as, being an astronaut, you would be working in zero gravity resulting in no clear sensation as to which way is down.   Overall a fun little app which may have a place in science or possible design technology lessons or even to help provide context for space-based stories written within English lessons.

My next app on the headset was Sharecare VR.   This app lets you pull apart the human body and look at its constituent parts including the skeletal and circulator system.   I didn’t find this app instantly intuitive however it is relatively simple meaning with a little effort I got to grasp with what you can do.   I can see clear uses in Biology lessons looking at how the human body is constructed and getting a better understanding of the various parts.   It may also be useful in Sports Science or Physical education courses.   My feeling is this app might be useful either as a starting point before teaching specific areas of the human body or might be useful to provide the context to ensure students see how individual components of the human body relate.

The possibility of using Geogebra in VR sounded interesting to me as I am familiar with the desktop based version so I was eager to use this app. Must admit to being a little disappointed by it however not being a Maths teacher, this may be simply because I don’t quite understand how the app might be used in lessons.   The app comes with a number of geometric shapes and patterns in 3D which you can scale and move around.  The controls are rather simple however I felt they were maybe a little too simple resulting in limiting what you can do.    Overall this isn’t an app I really think I can pass any judgement on; Will leave that to the Maths teachers.

The Museum of Fine Art as a VR experience sounded interesting, being able to explore a Museum but in VR.   My first issue was that the space I was experimenting in was a little small to get the best out of this app.   I suspect it would be so much better using the backpack mounted and therefore wire free Z-Series workstation however on this occasion I was wired to the PC in its desk-mounted setup.   A bigger space also may have made things better.   The app easily lets you explore the virtual version of the museum and walk, or teleport, around various exhibits.   Each exhibit comes with a description providing information on the exhibit.     I found this app quite interesting albeit I am not sure why, after using it and exploring once, you would want to then revisit.   It may however allow art students easy access to revisit masterpieces as and when they need without the difficulty and cost of travelling to a real rather than virtual museum.

My final app for the weekend was Google Earth VR and I must admit I really enjoyed this one.    I found myself visiting schools which I had worked with previously in the UAE, visiting my family home, doing a flyover of my current school and also visiting a couple of famous locations.   The provided tutorial easily prepares you to be able to get the best out of the simple control system so almost immediately you can begin flying around earth.    I found myself stepping back when jumping into a location on the edge of the Grand Canyon so you do have to be careful.    The limitation I did find is that some locations don’t have detailed street view maps available so you can only fly over rather than step into the location.   This was the case for some locations in Al Ain in the UAE which I was hoping to explore, having previously lived there, however exploring the UK seemed to work in most locations.   The free ability to fly around the UK and visit different locations is likely to have potential applications in a variety of lessons including providing context in English lessons, exploring different structures and architecture in Art or in Design Technology lessons or visiting different parts of the world for geography lessons.   I am sure the free form ability of the app will present applications way beyond the above suggestions.

It is clear that there are a number of very useful and interesting free apps available for a WMR headset like the HP unit I am using.   I suspect and hope this will increase over time.   The apps I looked at provide a useful starting platform once you have a headset and suitable PC or Laptop.    My next plan is to explore a couple of paid apps where I think I will focus on free form apps most likely mainly focussed on the STEM or STEAM subjects.    Am looking forward to seeing what additional applications to education might be possible.

 

 

 

VR – First Impressions

During the week I took possession of an HP Windows Virtual Reality (WMR) headset with which to experiment with, courtesy of ThinkBlue.    It has been a busy week, being the week before the school restarts, so I haven’t had quite as much time to experiment with the equipment as I would have liked however I thought I would share some initial thoughts.

One of the first Apps I tried was Tiltbrush and I must admit I loved the ability to paint and create in 3D space.   Being able to walk around a 3D creation, to zoom in and out, allows a level of freedom I haven’t quite experienced before when creating artwork on a computer.   I will admit I am far from an artist, as such I will be very interested in seeing how students and also teachers within the Art department make use of Tiltbrush and in the artwork they may end up creating.

The main potential for VR, for me, lies in platforms which allow creativity such as Tiltbrush as opposed to preproduced content which the user simply works through.   That said I had to try 1943 Belin Blitz a VR experience focussing around a Lancaster bomber crew taking part in the world war 2 bombing of Berlin.    I will admit to enjoying the experience and can see how it might add to student learning and engagement in a topic.   That said, it suffers from the usual issue of preproduced content in that you simply work through it.    Having reached the end that’s it finished as its unlikely you will revisit the content meaning it is difficult to justify the high cost of VR equipment simply to run through preproduced content.

Blocks by Google was my next app to try.   Like Tiltbrush it is creative platform which allows you to produce 3 dimensional designs using geometric shapes.    I found thee platform very intuitive and easy to use.   Having followed the basic tutorial which is provided I was quickly able to progress and start building my own designs, in my case choosing to create a military fort.    Sadly, I only had a limited amount of time to spare so only started to get to grips with what was possible.  Again, I cant wait to see what students and design technology students in particular are able to create.

Now my main focus is on how VR might be usable in schools however I couldn’t resist the temptation to engage in a little gaming.    Beat Saber was my choice of games and I will admit that it is an excellent and engaging little game.    Within no time I was slashing away at coloured blocks all to the rhythm of the music included within the game.    I didn’t quite expect the game to be quite as much fun as it is plus also never expected it to involve such physical effort.    I found myself sweating after on a short time of playing.    If looking for a tenuous link to education maybe I could link it to either Physical Education (PE) or maybe to Dance?

I have only had the VR headset now for a few days and within that have only managed a couple of hours of use.   I can already see some initial ideas as to how this technology might be used in schools.    A couple of ideas that have occurred to me already are how students might be able to create their own VR environments for others to explore or how VR could be used to create 3D components that then could either be incorporated into gaming experiences.    I look forward to exploring VR more over the coming months.